You can, however, still establish a checkpoint with her though. The only problem with this plan is that you cannot reset the enemies by talking to Sester Genessa without a shell. This way, when we get the two acids in Shrine of Ash, you will be at +5 and can take on the boss there immediately. Your aim is to get 2500 and purchase an acid from Vlas get to +3. You can also kill the main grisha enemy across from fallgrim tower for 750 tar. You have a +2 weapon now, so you should be able to handle most of the brigands in the area. The next part is probably the least fun part but it’s probably best to do it now. Turn around and head back out to Fallgrim. Go ahead and use the anvil to make your sword +2. #Mortal shell game free#Immediately after you take damage, you will loot the quenching acid from the chest, and you’re free to die and respawn at the entrance to the crypt. When you reach the room with four exits, go left, and stick to the left-hand side at the fork. In the crypt, roll past the two venom dudes and the spear throwers. Then, go through the portcullis and enter the crypt, making sure you're dodge rolling all the way. Take a slight left through the cave and go straight through this area. Turn right at the swampy water, past the stone column, left at the stone shrine, and straight ahead to the bat tree. Head out the wooden door, past the brigands. Go upstairs in the tower and loot the tarnished seal from the old prisoner, then go to the workbench and add the acid and spike to your sword. The second you’ve acquired that quenching acid, you’ve done what you needed to do here. There is a chest here with a quenching acid - you can harden while looting the chest if need be (remember, it doesn’t matter if you die). Go past the big burning statue and into the campsite on the hill behind. Just continue moving forward, and absolutely spam that button to roll your way past everything. Lure the sturdyman into a trap and run by him. This is a long tunnel that has a sturdyman and a bunch of bear traps upon exiting. Move left from the chest and back toward the way you entered for a tunnel here. Lead the Grisha away from the chest and then loot it when it’s safe for the Mechanical Spike. Head into the Grisha room across from the wooden door. Let's start by grabbing the one in fallgrim. That gives us 5-6 quenching acid to work with. Pick up two more from iron maidens in the Shrine of Ash temple, and 2 are available from Vlas the merchant for 2,500 tar each. Pick up one more in the beginning of the Crypt temple. Pick up one near the burning statue in fallgrim. The only enemies we have to kill are the 4 main bosses. All you have to do is run by basically everything. You don’t need any healing items, and it doesn’t matter how many times you die. Think of it this way: You don’t need to worry about losing tar because we’re not upgrading any shells. But once you have a +5 weapon, things will be a bit easier. Getting these quenching acid upgrades will probably be the hardest part of this run, save for beating the final boss. Before we attempt to take on any of the temples, we're going to need a +5 weapon. So, from the start, head straight through the water this time, pass through all the brigand boys, and eventually the wooden door to the tower will be on your left. Whenever I exit this tunnel, I seem to get poisoned by a frog immediately. It’s probably easiest just to die and respawn back at the start. Interact with the shrine in this tunnel to enter the obsidian dark form and unlock the achievement.įrom here, we’re going to make our way to Fallgrim tower. In fact, that can be good practice for anyone struggling with this run. It’s pretty similar to using the Tiel shell. Yes, you die in one hit, but you can also sprint, roll, and attack almost indefinitely. The nice thing about not using a shell is that you have a TON of stamina. Rolling a lot here can help avoid all the attacks and especially the poison frogs. Go past Gorf and up the path slightly to the left. Turn left and follow the water around until you reach Gorf. Hang a left here and then continue straight until you reach more water. Follow the water down to where a sturdyman is seated. That is where we’re headed.įrom the start, move forward, trigger the short cutscene, then turn to the right. You may recall a tunnel near Gorf that I mentioned in the first playthrough. This will be tough, yes, but not as impossible as it might seem at first.įirst things first, we need to find the strange altar. You are going to be playing without a shell. As soon as you land in Fallgrim and crawl through that super long tunnel, DO NOT pick up the Harros shell that is on your left. Now, the MOST IMPORTANT thing about this playthrough is to never acquire a shell.
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